All Godot about…

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Library

Keyring

Godot Keyring is a Godot addon for interacting with the operating system's keyring, enabling secure storage and retrieval of credentials. It's a wrapper around the 'keychain' library, providing cross-platform support for managing passwords and sensitive data.

Demo

Crystal Bit Godot Game Template

Crystal Bit Godot Game Template is a starter project providing a solid base for building Godot games. It handles common tasks like scene transitions, game pausing, and includes continuous integration support.

Demo

Minimum Game

Minimum Game is a top-down 2D pixel art game template for Godot Engine. It features multiple rooms, a HUD, main and pause menus, a victory screen, autosaving, and sound effects, providing a starting point for 2D game development.

Library

Escoria

Escoria is a Libre framework for creating point-and-click adventure games within the Godot Engine. It provides a demo game showcasing its features and serves as a testing ground for future development.

Tool

AnimatedShape2D

AnimatedShape2D is a Godot 4 addon that allows you to customize collision shapes for each frame of an AnimatedSprite2D animation. This is useful for creating precise hitboxes, hurtboxes, and hardboxes for character animations.

Library

GodotPhoenixChannels

GodotPhoenixChannels is a GDScript implementation for the Channels API of the Phoenix Framework, enabling Godot games to connect to Phoenix Channels. It facilitates real-time communication between Godot projects and Elixir/Phoenix backends, supporting features like presence tracking and event handling.

Tool

Input Helper

Input Helper is a Godot 4 plugin designed to simplify input management. It detects input devices, remaps controls, and allows for gamepad rumble effects, with specific versions available for both Godot 3.x and 4.x.

Demo

The Tower

The Tower is a first-person parkour demo showcasing the Voxelman module in Godot 3. It features simple levels and requires a Godot build with Voxelman to run, offering a glimpse into voxel-based game development.

Tool

Orchestrator

Orchestrator is a visual scripting solution for Godot 4.2+ that allows developers to build complex game logic with an intuitive graph editor and hundreds of nodes. It simplifies game development and provides flexibility comparable to commercial game engines.

Library

Godot SQLite

Godot SQLite is a GDNative wrapper that provides SQLite3 database support within Godot 4.x (and 3.x in a separate branch) projects. It simplifies data management by enabling direct SQLite database interactions without complex build configurations.

Game

Rapid Rescue

Rapid Rescue is a local multiplayer strategy game for Godot, inspired by Labyrinth. Players manipulate river tiles to guide stranded characters to safety, competing to rescue five characters first.

Game

Minehunter

Minehunter is a Minesweeper clone created with the Godot Engine. It replicates the classic gameplay with tile opening, flagging, and recursive opening mechanics.

Demo

UDP State synchronization

This demo showcases state synchronization in Godot for networked physics, offering a more efficient approach than snapshot interpolation. It includes features like sequence checking and linearly interpolated error correction.

Game

DynaDungeons

DynaDungeons is a Bomberman-inspired game developed with the Godot Engine. It features local multiplayer and utilizes assets from OpenGameArt under a Creative Commons license, serving as a learning project.

Game

Unknown Horizons

Unknown Horizons is a 2D real-time strategy simulation game being ported to Godot 4. The project seeks developers to contribute to the port and aims to recreate the original game's economy and city-building focus using Godot Engine.