All Godot about…
IntelliJ IDEA
GDScript plugin for IntelliJ IDEA and other IntelliJ-based IDEs, providing syntax highlighting, autocompletion, and other features to enhance GDScript development.
Maaack's Scene Loader
Maaack's Scene Loader is a Godot 4.2 plugin that simplifies scene transitions by adding a loading screen with a progress bar and error handling. It supports asynchronous resource loading and easy integration into existing projects.
Tree generator
The Tree Generator plugin is a tool for Godot Engine 3.2.4 that enables the creation of 3D trees, similar to SpeedTree. It's currently under development but offers an example scene for tree design.
Portal 2D
Portal 2D is an open-source, 2D remake of the popular puzzle-platformer games Portal and Portal 2, developed using the Godot Engine. This project welcomes contributions for new levels, test elements, graphics, and especially sounds.
Reia
Reia is an open-source, action-adventure RPG built with Godot Engine, offering both online MMO and offline single-player experiences. Players can explore procedurally generated worlds, manage their own economies, and restore Reia's world through story-driven gameplay.
NI mate Motion Capture
NI mate Motion Capture is a Godot Engine plugin that allows users to animate skeletons using a Microsoft Kinect sensor. It requires Delicode NI mate and is compatible with Godot 3.x.
Thrive
Thrive is an open-source game project built with Godot Engine, focusing on the evolution of life. It's primarily written in C# and utilizes Godot's scene system for game development.
Godot Radial Menu
This is a Radial Menu addon for Godot Engine, created with shader code for performance. It supports snapping, custom center node, and various visual customizations.
Dialogue Engine
A minimalistic dialogue engine for Godot 4.2.1+ that allows creating dialogue trees with multiple choices and conditions. It offers easy customization and automated dialogue graphing for debugging.
OpenLiberty
OpenLiberty is an open-source project aiming to reimplement Grand Theft Auto III in the Godot Engine. It focuses on loading game maps, collision data, models, and textures at runtime, converting them from GTA3 formats to Godot formats.
Orchestrator
Orchestrator is a visual scripting solution for Godot 4.2+ that allows developers to build complex game logic with an intuitive graph editor and hundreds of nodes. It simplifies game development and provides flexibility comparable to commercial game engines.
AgonesSDK
Agones SDK for Godot Engine enables integration with Agones, a multiplayer dedicated game server scaling and orchestration platform. This plugin provides GDScript functions to communicate with Agones, allowing Godot games to manage server lifecycle, health checks, and player tracking within a Kubernetes environment.
Multiplayer Third Person Shooter
A multiplayer third-person shooter example project built with Godot 3.2. It showcases basic features like player movement, weapon systems, and networking.
Scene Manager
The Godot Scene Manager plugin simplifies scene transitions and node referencing. It offers customizable transitions with minimal code, enhancing project organization and workflow efficiency.