All Godot about…
Realistic Water Shader
This is a demo of a realistic water shader for Godot Engine. It showcases realistic 3D water with features like foam and caustics, implemented in Godot 3.4.2.
MDFramework
MDFramework is a C# multiplayer game framework for Godot 3.4, designed to bring familiar features from other game engines into Godot. It provides tools for member replication, network spawning, command-line parameter parsing, logging, profiling, and more.
Qodot
Qodot is a Godot Engine plugin that enables the import of Quake .map files for level design, supporting features like brush geometry, textures, collision volumes, and gameplay entities. It integrates with TrenchBroom for an intuitive level editing workflow.
GodotRx
GodotRx is a set of reactive extensions for Godot C# (Mono), providing observables for signals, lifecycle events, input events, and frame events. It also includes awaitable tasks, time scale-based schedulers, and reactive properties to enhance reactive programming in Godot.
strip-to-frames.pl
This Perl script automates the process of splitting a grid-based spritesheet into individual frame files, simplifying animation workflows in Godot. It streamlines sprite extraction for game developers.
Vim
This plugin integrates Godot Engine with Vim and Neovim, providing GDScript and GSL syntax highlighting, code completion, and run commands directly within the editor. It enhances the coding experience by leveraging Vim's capabilities for Godot game development.
vpuppr
Vpuppr is a cross-platform VTuber application developed with Godot, supporting multiple tracking backends. It is currently being rewritten for Godot 4, with the Godot 3 version available on the godot-3 branch.
GodotSteam
GodotSteam is a community-driven ecosystem providing tools for integrating Valve's Steam API with the Godot Engine. It supports Windows, Linux, and Mac platforms, offering pre-compiled versions, plugins, and examples for various Godot versions.
Health, HitBoxes, HurtBoxes, and HitScans
This Godot plugin provides components for managing health, damage, and healing in 2D and 3D games. It includes Health, HitBox, HurtBox, and HitScan nodes for implementing robust combat and damage systems.
Cyclops Level Builder
Cyclops Level Builder is a Godot Engine plugin that allows for rapid environment creation directly in the viewport. It supports block creation, material editing, and comes with built-in collision.
TerraBrush
TerraBrush is a C# terrain heightmap editor for Godot 4, allowing users to sculpt, paint textures, and add foliage, water, and snow. It supports LOD, multi-zones, and custom shaders for creating detailed and optimized terrains.
AntialiasedLine2D
The AntialiasedLine2D add-on for Godot 4.x provides higher-quality antialiased Line2D and Polygon2D drawing compared to Godot's default implementation. It features helper nodes for drawing circles and regular polygons easily, supporting various platforms and renderers.
Godot Game Of Life
A GPU-based implementation of Conway's Game of Life in Godot, leveraging shaders for cellular automata calculations. GDScript is used for user input, with a focus on efficient rendering techniques.