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Syntax themes by Geequlim
A collection of syntax themes for the Godot Engine, including Chester, Google Code Light, and Monokai. This resource allows developers to customize the look and feel of their Godot editor's code.
IntelliJ IDEA
GDScript plugin for IntelliJ IDEA and other IntelliJ-based IDEs, providing syntax highlighting, autocompletion, and other features to enhance GDScript development.
Catppuccin Theme
Catppuccin theme for Godot offers a soothing pastel color palette in four flavors: Latte, Frappé, Macchiato, and Mocha. It provides both text editor and interface themes for Godot 4, with Godot 3 support available on a separate branch.
Godot XR Tools
Godot XR Tools provides a collection of support files and scenes to facilitate AR and VR development within the Godot Engine. It offers components and tools to streamline the creation of XR experiences, supporting multiple Godot versions.
NativeDialogs
NativeDialogs is a Godot module for using native dialogs within Godot games, offering a more integrated user experience. It bridges Godot with the platform's native dialog interfaces.
Mountain of Hope
Mountain of Hope is an early-stage 2D game project created during the Theater Game Jam (PGA 2015). This Godot Engine project showcases the initial development of the game.
GodotSteam
GodotSteam is a community-driven ecosystem providing tools for integrating Valve's Steam API with the Godot Engine. It supports Windows, Linux, and Mac platforms, offering pre-compiled versions, plugins, and examples for various Godot versions.
godotdetour
godotdetour is a GDNative plugin for Godot Engine (3.4+) implementing recastnavigation for fast 3D navigation using navmeshes, agents, dynamic obstacles, and crowds. It offers runtime navmesh creation, agent avoidance, multiple navmeshes, and is highly configurable.
Texture Packer
Texture Packer is a Godot Engine module for creating texture atlases at runtime. It supports texture merging, layering, and packing with features like custom filters, background colors, and margins, enhancing runtime texture management.
gterm
Gterm is a terminal emulator control for the Godot Engine, designed for projects needing terminal-like interfaces. It's suitable for roguelikes, hacking games, programming-themed games, or debug consoles.
Godot Game Of Life
A GPU-based implementation of Conway's Game of Life in Godot, leveraging shaders for cellular automata calculations. GDScript is used for user input, with a focus on efficient rendering techniques.
Kaleidoscope
An interactive shader demo in Godot, based on a tutorial by Kichimisu. It allows users to manipulate shader parameters using arrow keys and is playable in the browser via Itch.io.
Starship Olympics
Starship Olympics is a fast-paced, local multiplayer party game developed with Godot Engine. Players control starships in top-down arena battles, competing in various challenges and competitions.
Gdnet for Godot 3
GDNet is an ENet wrapper for Godot 3, providing connection handling, sequencing, reliability, and more on top of UDP. It simplifies networking in Godot games by offering a thin wrapper around the ENet library.
Ringed
Ringed is an early-stage, top-down 2D shooter developed with the Godot Engine, where the player fights bloodthirsty monsters to survive. It's an open-source project by KOBUGE-Games, showcasing light effects and basic shooter mechanics.